Initializing: .FalloutNVGameModeFactoryĬannot load C:\Games\Nexus Mod Manager\GameModes\: cannot find dependency Antlr3.Runtime, Version=3. Initializing: 4VR.Fallout4VRGameModeFactory Initializing: 4.Fallout4GameModeFactoryĬannot load C:\Games\Nexus Mod Manager\GameModes\: cannot find dependency Antlr3.Runtime, Version=3., Culture=neutral, PublicKeyToken=eb42632606e9261f
Initializing: 3.Fallout3GameModeFactoryĬannot load C:\Games\Nexus Mod Manager\GameModes\: cannot find dependency Antlr3.Runtime, Version=3., Culture=neutral, PublicKeyToken=eb42632606e9261f Initializing: .DragonsDogmaGameModeFactory Initializing: 2.DragonAge2GameModeFactory Initializing: 2.DarkSouls2GameModeFactory Initializing: .BreakingWheelGameModeFactory Looking in: C:\Games\Nexus Mod Manager\GameModes Trace file has been created: TraceLog20200301001719.txt I've attached the trace log at the very end of this issue. I'd appreciate it if someone could help me out here. I set everything up, enabled mods through the INI, then upon trying to activate the mods in Nexus Mod Manager suddenly ran into a problem. i recommend the non-Armorsmith Version because non Armorsmith version can also modding Ballistic weave.
but i dont know what reason, some of items when you modding in the workbench game is CTD. Perhaps that's the problem, I'm not exactly sure. Armorsmith Version is support Armor and Weapon Keywords Community Resource (AWKCR) 1.71 and Armorsmith Extended 2.75. Bear in mind I did all this before installing Fallout 4 from steam on my new PC. Through the means of my external hard drive which had all my Fallout 4 and Nexus stuff stored in it (60+Gb worth of mods), I dragged everything I needed to over onto my new PC and ensured everything was in the right location. By "stuff" I mean mods, saves, Nexus, etc. I'm not really good at this.) Recently I've upgraded to a new PC, and suffice it to say, I couldn't live without transferring all my Fallout 4 stuff from my old PC to the new one. Hi all, a bit of a tricky situation here.